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As of 1 June 2018 I will be posting at least one article or video every week on Friday.

31Aug 18
Video 12: Creating An Icon Grid For Lip Synchronization, Part 2 Of 3

Video 12: Creating an icon grid for lip synchronization, part 2 of 3

This video completes the icon grid project with just 6 lines of code. However, this series is about leaning some JavaScript so it goes into an indepth explanation about how and why each line of code is used. You'll see how you can easily convert that code to fit any size icon grid you decide to create for your puppet.

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17Aug 18
Video 10: Rigging Angie’s Eyes, Part 5 Of 5

Video 10: Rigging Angie’s eyes, part 5 of 5

In this video we're going move on to the eyelids. The first step will be to import and put together the 3 controllers we'll need to give us the option to have Angie blink or wink with either eye. This will involve…

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10Aug 18
Video 9: Rigging Angie’s Eyes, Part 4 Of 5

Video 9: Rigging Angie’s eyes, part 4 of 5

In this video we're going move on to the eyelids. The first step will be to import and put together the 3 controllers we'll need to give us the option to have Angie blink or wink with either eye. This will involve…

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09Aug 18
Duik: A Leg By Any Other Name

Duik: A Leg By Any Other Name

The Duik script offers three types of limb rigs. Plantigrade, digitigrade, and ungulate. The section below defines these, while the video shows how the reverse kinematics works on each type of leg when using Duik.

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02Aug 18
Video 8: Rigging Angie’s Eyes, Part 3 Of 5

Video 8: Rigging Angie’s eyes, part 3 of 5

In this video we're going to connect the eyes to the Eye Control (X Y Controller handle) to give life to Angie's eyes. Then we'll add a couple of  slider controls so that we can modify the eye's positions in interesting ways.

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27Jul 18
FramesToTime( )

framesToTime( )

The expression framesToTime( ) will convert a number to time. The time conversion is based on the frame rate of the composition, or a frame rate you set within the expression.

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27Jul 18
Video 7: Rigging Angie’s Eyes, Part 2 Of 5

Video 7: Rigging Angie’s eyes, part 2 of 5

In this video we're going to place the eye parts in separate compositions and prepare them for rigging. I'll be introducing the Checkbox Control, which will be connecting to Angie's pupils, along with some sliders, so we can manipulate their size.

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20Jul 18
Video 6: Rigging Angie’s Eyes, Part 1 Of 5

Video 6: Rigging Angie’s eyes, part 1 of 5

This video begins a five part project where we're going to rig Angie's eyes (doesn't include the eyebrows). The work files are available below for download if you want to following along. This video will focus on preparing the…

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13Jul 18
Video 5: Angie’s Blushing Cheeks, Part 2 Of 2

Video 5: Angie’s blushing cheeks, part 2 of 2

Starting from where I left off in the previous video, I'm going to connect the blush control to the opacity property. This will require a couple of linear( ) statements as well as an if/else expression, which is a conditional expression that I will introduce in this video.

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09Jul 18
Duik: Find, Download, & Install Duik Bassel

Duik: Find, download, & install Duik Bassel

You can choose between two methods to learn how to find, download, and install Duik Bassel. The first is a written set of 5 easy steps, and the second is a 3 and 1 half minute video walking you through the process. Use either one to get this essential, yet free, tool for After Effects.

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