As of 1 June 2018 I will be posting at least one article or video every week on Friday.

10Aug 18

## Video 9: Rigging Angie’s eyes, part 4 of 5

In this video we're going move on to the eyelids. The first step will be to import and put together the 3 controllers we'll need to give us the option to have Angie blink or wink with either eye. This will involve…

09Aug 18

## Duik: A Leg By Any Other Name

The Duik script offers three types of limb rigs. Plantigrade, digitigrade, and ungulate. The section below defines these, while the video shows how the reverse kinematics works on each type of leg when using Duik.

02Aug 18

## Video 8: Rigging Angie’s eyes, part 3 of 5

In this video we're going to connect the eyes to the Eye Control (X Y Controller handle) to give life to Angie's eyes. Then we'll add a couple of  slider controls so that we can modify the eye's positions in interesting ways.

27Jul 18

## framesToTime( )

The expression framesToTime( ) will convert a number to time. The time conversion is based on the frame rate of the composition, or a frame rate you set within the expression.

27Jul 18

## Video 7: Rigging Angie’s eyes, part 2 of 5

In this video we're going to place the eye parts in separate compositions and prepare them for rigging. I'll be introducing the Checkbox Control, which will be connecting to Angie's pupils, along with some sliders, so we can manipulate their size.

20Jul 18

## Video 6: Rigging Angie’s eyes, part 1 of 5

This video begins a five part project where we're going to rig Angie's eyes (doesn't include the eyebrows). The work files are available below for download if you want to following along. This video will focus on preparing the…

13Jul 18

## Video 5: Angie’s blushing cheeks, part 2 of 2

Starting from where I left off in the previous video, I'm going to connect the blush control to the opacity property. This will require a couple of linear( ) statements as well as an if/else expression, which is a conditional expression that I will introduce in this video.

09Jul 18

You can choose between two methods to learn how to find, download, and install Duik Bassel. The first is a written set of 5 easy steps, and the second is a 3 and 1 half minute video walking you through the process. Use either one to get this essential, yet free, tool for After Effects.

09Jul 18

## Duik: Introduction to Duik

Although not created for character animation, Adobe After Effects has been adopted by many filmmakers to produce some excellent animated films. Duik Tools is a free After Effects® script that offers many automated features to assist you in rigging puppets for…

06Jul 18

## Video 4: Angie’s blushing cheeks, part 1 of 2

In this video we start rigging a puppet's head named Angie. The original Angie was introduced in The Angie Tutorials, but this file has been modified for this new series, and the rigging will be completely different for the original series. The first…

06Jul 18

## checkbox control

The checkbox control, or checkbox, is an expression control, which can be animated, and is used in After Effects when a Boolean value (on/off, true/false, or two choice variable), is needed to control a property via an expression. The checkbox…

27Jun 18

## Video 3: Rigging a simple door, part 2 of 2

I'm going to finish the Simple Door project by connecting the door to the composition panel controller. This video goes in depth about the linear( ) expression in context of the project.

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