Preface
Status: Dormant | No new Duik tutorials planned at this time
The Duik Bassel Series focuses on Nicolas Dufresne’s (a.k.a. Duduf) excellent free scripting tool kit for After Effects called Duik. I feel this is one of the must-have tools for digital puppet animators who use After Effects. To see why, start by viewing the introduction group below.
Introduction To Duik Bassel & Where to Get It
What is a Duik Bassel & why do I need one?
Although not created for character animation, Adobe After Effects® has been adopted by many filmmakers to produce some excellent animated films. Duik Bassel is a free After Effects tool kit that offers many automated…
Find, download, & install Duik Bassel
You can choose between two methods to learn how to find, download, and install Duik Bassel. The first is a written set of 5 easy steps, and the second is a 3 and 1 half minute video walking you through the process. Use either one to get this essential, yet free, tool for After Effects.
Rigging Stickman Using Duik Bassel
Stickman, part 1: Basic rig using structures
This video is a complete remake of the old Duik tutorial about rigging Stickman, and was created to reflect the massive changes made in Duik Bassel’s rigging process.The Stickman tutorials, while suitable for beginners, does assume you have a basic knowledge...
Stickman, part 2: Tweaking the Stickman rig
In this video we'll polish our auto-rigged Stickman up a bit. We'll start by checking out the rig's parenting to make sure there are no errors. Then we'll use Duik to quickly modify controller position properties which will allow you to move Stickman to his resting position…
Modifying the Stickman Rig for a Body Turn
Although these Stickman tutorials do not utilize Duik directly, they do show you how you can expand on the Duik rig as we modify Stickman so that you can turn him to his side using controllers.
Modifying Stickman, part 3: Rigging limb joints for body rotation
In this video we will modify Stickman's structure rig to give him the ability to make a full body turn. This, of course, is an illusion, but it is easily pulled off by keeping the…
Modifying Stickman, part 2: Time remapping foot animation
In this video we will do something a little different with the feet animation. Instead of creating switch layers, we will animate the vector points of Stickman's feet within…
Modifying Stickman, part 1: Rigging a head turn
In this video we will start modifying Stickman's rig to add more than Duik can achieve by itself. While the Duik rig is invaluable, expanding on it through modifications can create a sophisticated and versatile puppet. We'll start by…
Modifying Stickman, part 4: Rigging artwork for body rotation
In this final installment of the four part series about rigging Stickman for a body turn, we will modify Stickman's artwork to coordinate its visibility with the previous video's rigging…