Welcome to the content graveyard. When tutorials and other content go to that great hard drive in the sky, their lifeless corpses land here in this dark corner of the website. They arrive here because the information they contain has become outdated (e.g. the great Duik Bassel revolution, announcements, etc.), or I’ve learned a better way to do something, either from other people or from my own experiments with puppet animation. Either way, here they’ll stay until I’m overcome with embarrassment at how archaic they’ve become and delete them. This is the web, though, and we all know that nothing ever truly disappears. The last remnants of a page’s ones and zeros drift through the ether that is the internet remind us all: we’re just visiting this planet but what we upload on the web is forever.
The Ghosts of Tutorials Past
While I wanted to start on the new Stickman rigging series of tutorials based on the Duik Bassel release sooner, I felt I had to complete the Controllers and Expressions Series first. Now that it's complete, I will be adding to the new Duik Series here.This series is in 2 parts which runs a little over 26 minutes.
The Duik Bassel Series covers the new rigging system using the Stickman puppet instead of Angie. However, many of the tutorials in both series cover techniques that are not depended on which version of the Duik rigging systems you use. For example, the head turn methods and switch layer compositions for the shoes are independent of the bone rigging systems,This series is in 5 parts (9 installments) which run a little over four hours.
The Ghosts of News & Information Past
I will apologize right up front for delaying the first Duik Bassel tutorial. My previous announcement said it would be up by October 29, and that isn't going to happen. Not for want of effort, but because of an incessant feeling that I really…"
I am now working on a new video series called Controllers & Expressions that explains ways in which you can construct controllers directly on the composition panel in After Effects. I'll start with a very simple one dimensional slider-type controller, one that moves only on the X axis and contains positive integers, and work up to complex 2 dimensional controllers. I'll also do some comparisons
So, why the change?
I decided to change the design of Don Quixote Media (donQmedia) because it was becoming more of a distraction than an asset in reaching my goals. Sometimes, when you...