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WOTM: Animation & Digital Puppet Terms graphic

inverse kinematics

In animation, inverse kinematics (IK) refers to equations that calculate how the joints of a limb or body should change position when the end point is moved. For example, if inverse kinematics was applied to a shoulder > elbow > hand arrangement, moving…

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Mubwon Chronicles

A post-apocalyptic tale of a different color.

Any sufficiently advanced technology is indistinguishable from magic.

–Arthur C. Clark

Read the synopsis.

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